If you finish the first quest for either faction, it locks you on course, and you will be unable to pursue the other faction's questline. Upon entering the town for the first time, you'll be asked to take sides in the fight. In Amaranthine, there's currently an ongoing problem between the city guard and a band of smugglers that operate within the city. This opens up the Blackmarsh for exploration. (While you're here, the bartender has a ridiculously good selection of weapons and armor for some reason.) He'll give you the key to Kristoff's room, where you can find his journal on the table, a map on the wall, and a locked chest that contains a Codex entry. Head over to the Crown and Lion tavern and speak with the innkeeper. You can also pick up several quests from the message board next to Mervis, all of which pay rather well. If you agree to look into the situation in the Winding Wood for him, the Merchants' Guild will donate funds to Vigil's Keep. Mervis the merchant is standing on the far side of the marketplace. You can opt to pay him for his time if you like, but either way, he'll mark the location you need on your world map. If nothing else, if you're starting with a fresh character, you'll make enough gold off of the quests in Amaranthine to pay Voldrik off.Ĭonveniently, Colbert the hunter is directly in front of you when you enter Amaranthine. There are quite a few things to do in Amaranthine, and it's not a bad idea to pursue them before you set out on the main quest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |